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GRAPHICSINTERFACE
2004
13 years 10 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
CGF
2008
100views more  CGF 2008»
13 years 8 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
14 years 2 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
HAPTICS
2005
IEEE
14 years 2 months ago
Fundamental Limits in the Rendering of Virtual Haptic Textures
We discuss the properties of force-feedback haptic simulation systems that fundamentally limit the re-creation of periodic gratings, and hence, of any texture. These include sampl...
Gianni Campion, Vincent Hayward
MICCAI
2004
Springer
14 years 9 months ago
Texture-Based Classification of Hepatic Primary Tumors in Multiphase CT
A new approach to the hepatic primary tumor recognition from dynamic CT images is proposed. In the first step of the proposed method, texture features are extracted from manually t...
Dorota Duda, Marek Kretowski, Johanne Bézy-...