In this paper, we describe a technique for representing and displaying high dynamic range image (HDRI) as a texture map in VRML structure. To do this, we designed and implemented e...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Abstract. This paper presents four spatio-temporal wavelet decompositions for characterizing dynamic textures. The main goal of this work is to compare the influence of spatial and...
We propose a fast texture-segmentation approach to the problem of 2-D and 3–D model-based contour tracking, which is suitable for real-time or interactive applications. Our appr...
Dynamic texture (DT) is an extension of texture to the temporal domain. In this paper, we address the problem of segmenting DT into disjoint regions in an unsupervised way. Each r...