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UIST
1991
ACM
13 years 11 months ago
On temporal-spatial realism in the virtual reality environment
The Polhemus Isotrak is often used as an orientation and position tracking device in virtual reality environments. When it is used to dynamically determine the user's viewpoi...
Jiandong Liang, Christopher D. Shaw, Mark Green
CVPR
2003
IEEE
14 years 9 months ago
Shape-From-Silhouette of Articulated Objects and its Use for Human Body Kinematics Estimation and Motion Capture
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
German K. M. Cheung, Simon Baker, Takeo Kanade
VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
IROS
2009
IEEE
187views Robotics» more  IROS 2009»
14 years 2 months ago
Compliant quadruped locomotion over rough terrain
— Many critical elements for statically stable walking for legged robots have been known for a long time, including stability criteria based on support polygons, good foothold se...
Jonas Buchli, Mrinal Kalakrishnan, Michael Mistry,...
ICCV
2005
IEEE
14 years 9 months ago
When Does a Camera See Rain?
Rain produces sharp intensity fluctuations in images and videos, which degrade the performance of outdoor vision systems. These intensity fluctuations depend on various factors, s...
Kshitiz Garg, Shree K. Nayar