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» Dynamically Simulated Characters in Virtual Environments
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ICAT
2003
IEEE
14 years 3 months ago
Real-time Method for Animating Elastic Objects' Behaviors Including Collisions
We present a new real-time method that can animate a moving elastic object that could collide with other objects in a virtual environment. For simulating physical motions of elast...
Takafumi Watanabe, Jun Ohya, Jun Kurumisawa, Yukio...
TOG
2012
258views Communications» more  TOG 2012»
12 years 9 days ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...
PDP
2006
IEEE
14 years 3 months ago
A Distributed Approach to Construction of Topology Mismatching Aware P2P Overlays in Wireless Ad Hoc Networks
Peer-to-Peer computing is mainly based on the virtual overlay network constructed in the application layer. Often, there is topology mismatching between the overlay network and th...
Yu Huang 0002, Beihong Jin, Jiannong Cao
ECHT
1992
14 years 1 months ago
Hyperform: Using Extensibility to Develop Dynamic, Open and Distributed Hypertext Systems
An approach to exible hyperbase hypertext database support predicated on the notion of extensibility is presented. The extensible hypertext platform Hyperform implements basic hyp...
Uffe Kock Wiil, John J. Leggett
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
14 years 1 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert