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LCN
2006
IEEE
14 years 1 months ago
Considerations of SCTP Retransmission Delays for Thin Streams
The popularity of distributed interactive applications has exploded in the last few years. For example, massive multi-player online games have become a fast growing, multi-million...
Jon Pedersen, Carsten Griwodz, Pål Halvorsen
CODES
2005
IEEE
14 years 1 months ago
Comparing two testbench methods for hierarchical functional verification of a bluetooth baseband adaptor
The continuous improvement on the design methodologies and processes has made possible the creation of huge and very complex digital systems. Design verification is one of the mai...
Edgar L. Romero, Marius Strum, Wang Jiang Chau
DIGRA
2005
Springer
14 years 27 days ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
CHI
2004
ACM
14 years 24 days ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
PDC
2004
ACM
14 years 24 days ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter