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CGF
2006
107views more  CGF 2006»
13 years 10 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
RTCSA
2007
IEEE
14 years 4 months ago
Semi-Automatic Region-Based Memory Management for Real-Time Java Embedded Systems
Guillaume Salagnac, Christophe Rippert, Sergio Yov...
SI3D
2003
ACM
14 years 3 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
DAC
2004
ACM
14 years 11 months ago
Memory access scheduling and binding considering energy minimization in multi-bank memory systems
Memory-related activity is one of the major sources of energy consumption in embedded systems. Many types of memories used in embedded systems allow multiple operating modes (e.g....
Chun-Gi Lyuh, Taewhan Kim