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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
15 years 10 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
DATE
2003
IEEE
104views Hardware» more  DATE 2003»
15 years 9 months ago
Efficient Field Processing Cores in an Innovative Protocol Processor System-on-Chip
We present an innovative protocol processor component that combines wire-speed processing for low-level, and best effort processing for higher-level protocols. The component is a ...
George Lykakis, N. Mouratidis, Kyriakos Vlachos, N...
SIGGRAPH
2000
ACM
15 years 8 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
NSDI
2008
15 years 6 months ago
Efficiency Through Eavesdropping: Link-layer Packet Caching
The broadcast nature of wireless networks is the source of both their utility and much of their complexity. To turn what would otherwise be unwanted interference into an advantage...
Mikhail Afanasyev, David G. Andersen, Alex C. Snoe...
ISCA
2006
IEEE
92views Hardware» more  ISCA 2006»
15 years 4 months ago
Quantum Memory Hierarchies: Efficient Designs to Match Available Parallelism in Quantum Computing
The assumption of maximum parallelism support for the successful realization of scalable quantum computers has led to homogeneous, "sea-of-qubits" architectures. The res...
Darshan D. Thaker, Tzvetan S. Metodi, Andrew W. Cr...