For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
The demands in terms of processing performance, communication bandwidth and real-time throughput of many multimedia applications are much higher than today's processing archi...
Jeroen A. J. Leijten, Jef L. van Meerbergen, Adwin...
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation propert...
An implementation of a radix-4 approximate squaring circuit is described employing a new operand dual recoding technique. Approximate squaring circuits have numerous applications ...
Satyendra R. Datla, Mitchell A. Thornton, David W....
Volume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is the conversion between data values and observable q...
Aaron E. Lefohn, Charles D. Hansen, Emil Praun, Jo...