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» Efficient Multiplication of Polynomials on Graphics Hardware
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SIGGRAPH
1997
ACM
14 years 22 days ago
Rendering with coherent layers
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
Jed Lengyel, John Snyder
DATE
1998
IEEE
108views Hardware» more  DATE 1998»
14 years 25 days ago
Stream Communication between Real-Time Tasks in a High-Performance Multiprocessor
The demands in terms of processing performance, communication bandwidth and real-time throughput of many multimedia applications are much higher than today's processing archi...
Jeroen A. J. Leijten, Jef L. van Meerbergen, Adwin...
CGVR
2006
13 years 10 months ago
Interpolation-Friendly Soft Shadow Maps
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation propert...
Orion Sky Lawlor
ASAP
2009
IEEE
119views Hardware» more  ASAP 2009»
13 years 12 months ago
A Low Power High Performance Radix-4 Approximate Squaring Circuit
An implementation of a radix-4 approximate squaring circuit is described employing a new operand dual recoding technique. Approximate squaring circuits have numerous applications ...
Satyendra R. Datla, Mitchell A. Thornton, David W....
VIS
2003
IEEE
169views Visualization» more  VIS 2003»
14 years 9 months ago
Gaussian Transfer Functions for Multi-Field Volume Visualization
Volume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is the conversion between data values and observable q...
Aaron E. Lefohn, Charles D. Hansen, Emil Praun, Jo...