Designing architectures requires the balancing of multiple system quality objectives. In this paper, we present techniques that support the exploration of the quality properties of...
Egor Bondarev, Michel R. V. Chaudron, Peter H. N. ...
We present an efficient implementation of a state of the art algorithm PixelMatch for matching all pixels within consecutive video frames. The method is of practical interest for ...
The paper describes a specific method for designing selfchecking checkers for m-out-of-n codes. The method is oriented to the Field Programmable Gate Arrays technology and is base...
A. Matrosova, Vladimir Ostrovsky, Ilya Levin, K. N...
Separation between computation and communication in system design allows the system designer to explore the communication architecture independently of component selection and map...
Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...