This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Increasing demands upon embedded systems for higher level services like networking, user interfaces and file system management, are driving growth in fully-featured operating syst...
A major class of network emulation testbeds is based on the Utah Emulab design: a local cluster of experimental nodes interconnected through Ethernet switches using VLANs. The VLA...
We are developing a set of reusable design blocks and several prototype systems for emulation of multi-core architectures in FPGAs. RAMP Blue is the first of these prototypes and...
Alex Krasnov, Andrew Schultz, John Wawrzynek, Greg...