Apologizing or praising has various effects on people’s motivation levels. One way to employ emotions in computerized environments is to present humanized messages like apologet...
This paper focuses on an investigation of Collaborative Virtual Environment (CVE) technology for people with autism, paying particular attention to the use of avatar representatio...
Yufang Cheng, David J. Moore, Paul McGrath, Yulei ...
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Accurately recognizing users’ affective states could contribute to more productive and enjoyable interactions, particularly for task-oriented learning environments. In addition t...
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...