Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Real-time applications continue to increase in importance as they are employed in various critical areas, such as command and control systems. These applications have traditionall...
Shoukat Ali, Jong-Kook Kim, Yang Yu, Shriram B. Gu...
Parallel processors such as SIMD computers have been successfully used in various areas of high performance image and data processing. Due to their characteristics of highly regula...
Classical floorplanning minimizes a linear combination of area and wirelength. When Simulated Annealing is used, e.g., with the Sequence Pair representation, the typical choice o...