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» Empirical study design in the area of high-performance compu...
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DIGRA
2003
Springer
14 years 1 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
CIE
2007
Springer
13 years 8 months ago
Pervasive game flow: understanding player enjoyment in pervasive gaming
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
Kalle Jegers
IPPS
2002
IEEE
14 years 1 months ago
Utilization-Based Heuristics for Statically Mapping Real-Time Applications onto the HiPer-D Heterogeneous Computing System
Real-time applications continue to increase in importance as they are employed in various critical areas, such as command and control systems. These applications have traditionall...
Shoukat Ali, Jong-Kook Kim, Yang Yu, Shriram B. Gu...
ICPR
2004
IEEE
14 years 9 months ago
From Massively Parallel Image Processors to Fault-Tolerant Nanocomputers
Parallel processors such as SIMD computers have been successfully used in various areas of high performance image and data processing. Due to their characteristics of highly regula...
Jie Han, Pieter Jonker
ICCD
2001
IEEE
103views Hardware» more  ICCD 2001»
14 years 5 months ago
Fixed-outline Floorplanning through Better Local Search
Classical floorplanning minimizes a linear combination of area and wirelength. When Simulated Annealing is used, e.g., with the Sequence Pair representation, the typical choice o...
Saurabh N. Adya, Igor L. Markov