Sciweavers

142 search results - page 14 / 29
» Emulating an Offline Renderer by 3D Graphics Hardware
Sort
View
MICRO
1998
IEEE
108views Hardware» more  MICRO 1998»
13 years 11 months ago
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
SI3D
2003
ACM
14 years 22 days ago
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
We present new hardware-accelerated techniques for rendering surface light fields with opacity hulls that allow for interactive visualization of objects that have complex reflec...
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, ...
GRAPHICSINTERFACE
2001
13 years 8 months ago
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
Alexander Bogomjakov, Craig Gotsman
AVI
2008
13 years 9 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
SI3D
2003
ACM
14 years 22 days ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler