Many challenges remain in the development of tactical planning systems that will enable automated, cooperative replanning of routes and mission assignments for multiple unmanned gr...
Talib S. Hussain, David J. Montana, Gordon Vidaver
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
Hierarchical diagrams are well-suited for visualizing the structure and decomposition of complex systems. However, the current tools poorly support modeling, visualization and nav...
Tobias Reinhard, Christian Seybold, Silvio Meier, ...
— A central problem of applications dealing with virtual environments is planning a collision-free path for a character. Since environments and their characters are growing more ...
Shrinking process geometries and the increasing use of IP components in SoC designs give rise to new problems in routing and buffer insertion. A particular concern is that cross-c...
Soha Hassoun, Charles J. Alpert, Meera Thiagarajan