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UIST
2006
ACM
14 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
UIST
2006
ACM
14 years 3 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
IOLTS
2005
IEEE
163views Hardware» more  IOLTS 2005»
14 years 3 months ago
Modeling Soft-Error Susceptibility for IP Blocks
As device geometries continue to shrink, single event upsets are becoming of concern to a wider spectrum of system designers. These “soft errors” can be a nuisance or catastro...
Robert C. Aitken, Betina Hold
ISORC
2005
IEEE
14 years 3 months ago
Heterogeneous Adaptive Component-Based Applications with Adaptive.Net
Adaptation to changing environmental conditions is a major challenge for most distributed applications. The service-oriented programming paradigm leads to an increasing number of ...
Andreas Rasche, Marco Puhlmann, Andreas Polze
SAINT
2005
IEEE
14 years 3 months ago
Adaptive Semantic Support Provisioning in Mobile Internet Environments
The Mobile Internet scenario encourages the design and development of context-aware applications that provide results depending on context information, such as the relative positi...
Antonio Corradi, Rebecca Montanari, Alessandra Ton...
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