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CEC
2005
IEEE
14 years 2 months ago
Designing comminution circuits with a multi-objective evolutionary algorithm
Mining is an important industry in Australia, contributing billions of dollars to the economy. The performance of a processing plant has a large impact on the profitability of a m...
Simon Huband, Luigi Barone, Philip Hingston, R. Ly...
EVOW
2010
Springer
14 years 3 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton
ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
TEC
2002
119views more  TEC 2002»
13 years 8 months ago
Graph-based evolutionary design of arithmetic circuits
Abstract--In this paper, we present an efficient graph-based evolutionary optimization technique called evolutionary graph generation (EGG) and the proposed approach is applied to ...
Dingjun Chen, Takafumi Aoki, Naofumi Homma, Toshik...
GECCO
2004
Springer
134views Optimization» more  GECCO 2004»
14 years 2 months ago
A New Universal Cellular Automaton Discovered by Evolutionary Algorithms
In Twenty Problems in the Theory of Cellular Automata, Stephen Wolfram asks “how common computational universality and undecidability [are] in cellular automata.” This papers p...
Emmanuel Sapin, Olivier Bailleux, Jean-Jacques Cha...