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GECCO
2007
Springer
189views Optimization» more  GECCO 2007»
14 years 4 months ago
A more bio-plausible approach to the evolutionary inference of finite state machines
With resemblance of finite-state machines to some biological mechanisms in cells and numerous applications of finite automata in different fields, this paper uses analogies an...
Hooman Shayani, Peter J. Bentley
IE
2007
13 years 11 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
PDC
2004
ACM
14 years 3 months ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
AIIDE
2009
13 years 11 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
3DIM
2011
IEEE
12 years 10 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...