This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
— This paper proposes a learning framework for a CPG-based biped locomotion controller using a policy gradient method. Our goal in this study is to develop an efficient learning...
Takamitsu Matsubara, Jun Morimoto, Jun Nakanishi, ...
— Central Pattern Generators (CPGs) are becoming a popular model for the control of locomotion of legged robots. Biological CPGs are neural networks responsible for the generatio...
Abstract— Salamanders propel themselves by proper coordination of limb movements and body undulations. This type of locomotion is interesting for robotics to design robots capabl...
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...