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» Exertion in networked games
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EUROPAR
2004
Springer
14 years 28 days ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
AIIDE
2009
13 years 8 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
CORR
2010
Springer
65views Education» more  CORR 2010»
13 years 2 months ago
Evolutionary Games defined at the Network Mesoscale: The Public Goods game
Jesús Gómez-Gardeñes, Miguel ...
ATVA
2008
Springer
86views Hardware» more  ATVA 2008»
13 years 9 months ago
NetQi: A Model Checker for Anticipation Game
Abstract. NetQi is a freely available model-checker designed to analyze network incidents such as intrusion. This tool is an implementation of the anticipation game framework, a va...
Elie Bursztein