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» Experiences with teaching design patterns
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AI
2003
Springer
14 years 1 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
JOT
2007
193views more  JOT 2007»
13 years 7 months ago
Applying Triple Graph Grammars For Pattern-Based Workflow Model Transformations
Workflow and business process modeling approaches have become essential for designing service collaborations when developing SOA-based systems. To derive actual executable busines...
Carsten Lohmann, Joel Greenyer, Juanjuan Jiang, Ta...
CSCW
2006
ACM
14 years 1 months ago
Context-aware telephony: privacy preferences and sharing patterns
The proliferation of cell phones has led to an ever increasing number of inappropriate interruptions. Context-aware telephony applications, in which callers are provided with cont...
Ashraf Khalil, Kay Connelly
AC
1999
Springer
13 years 7 months ago
Architectures and patterns for developing high performance real-time ORB endsystems
Many types of applications can benefit from flexible and open middleware. CORBA is an emerging middleware standard for Object Request Brokers (ORBs) that simplifies the developmen...
Douglas C. Schmidt, David L. Levine, Chris Clevela...
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 1 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...