Sciweavers

196 search results - page 12 / 40
» Expressive AI: Games and Artificial Intelligence
Sort
View
AIIDE
2009
13 years 8 months ago
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Traditionally, there have been two large obstacles faced in attempting to apply AI techniques to games and other virtual environments. The first obstacle is the gap between the la...
Steven P. Cash, R. Michael Young
JELIA
2004
Springer
14 years 1 months ago
Games for Cognitive Agents
Strategic games model the interaction among simultaneous decisions of agents. The starting point of strategic games is a set of players (agents) having strategies (decisions) and p...
Mehdi Dastani, Leendert W. N. van der Torre
AI
2004
Springer
13 years 7 months ago
Efficient learning equilibrium
Efficient Learning Equilibrium (ELE) is a natural solution concept for multi-agent encounters with incomplete information. It requires the learning algorithms themselves to be in ...
Ronen I. Brafman, Moshe Tennenholtz
AI
2007
Springer
13 years 7 months ago
Subjective logic and arguing with evidence
This paper introduces a Subjective Logic based argumentation framework primarily targeted at evidential reasoning. The framework explicitly caters for argument schemes, accrual of...
Nir Oren, Timothy J. Norman, Alun D. Preece
AIS
2000
Springer
13 years 7 months ago
The culture of the artificial
The expression 'nature of the artificial' can be understood in (at least) two distinct, yet possibly related, senses as denoting (i) the essence (or whatness) of the art...
Massimo Negrotti