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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 20 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
DCC
2000
IEEE
13 years 11 months ago
Arithmetic Coding for Low Power Embedded System Design
We present a novel algorithm that assigns codes to instructions during instruction code compression in order to minimize bus-related bit-toggling and thus reducing power consumpti...
Haris Lekatsas, Wayne Wolf, Jörg Henkel
VIS
2004
IEEE
96views Visualization» more  VIS 2004»
14 years 8 months ago
Interactive Point-Based Isosurface Extraction
We propose a novel point-based approach to view dependent isosurface extraction. We introduce a fast visibility query system for the view dependent traversal, which exhibits moder...
Yarden Livnat, Xavier Tricoche
DATE
2002
IEEE
144views Hardware» more  DATE 2002»
13 years 11 months ago
Design Automation for Deepsubmicron: Present and Future
Advancing technology drives design technology and thus design automation EDA. How to model interconnect, how to handle degradation of signal integrity and increasing power densi...
Ralph H. J. M. Otten, Raul Camposano, Patrick Groe...
IWMM
2010
Springer
125views Hardware» more  IWMM 2010»
13 years 8 months ago
Efficient memory shadowing for 64-bit architectures
Shadow memory is used by dynamic program analysis tools to store metadata for tracking properties of application memory. The efficiency of mapping between application memory and s...
Qin Zhao, Derek Bruening, Saman P. Amarasinghe