Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
In this paper we address the problem of minimizing a large class of energy functions that occur in early vision. The major restriction is that the energy function's smoothnes...
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
an be used to abstract away from the physical reality by describing it as components that exist in discrete states with probabilistically invoked actions that change the state. The...
Duncan Gillies, David Thornley, Chatschik Bisdikia...
This paper proposes and compares two novel schemes for near duplicate image and video-shot detection. The first approach is based on global hierarchical colour histograms, using ...
Ondrej Chum, James Philbin, Michael Isard, Andrew ...