While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Abstract. Deformable surface models are often represented as triangular meshes in image segmentation applications. For a fast and easily regularized deformation onto the target obj...
Dagmar Kainmueller, Hans Lamecker, Heiko Seim, Ste...
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
—We present the Spherical Demons algorithm for registering two spherical images. By exploiting spherical vector spline interpolation theory, we show that a large class of regular...
B. T. Thomas Yeo, Mert R. Sabuncu, Tom Vercauteren...
Abstract. We present a new algorithm for modeling and characterizing shape changes in 3D image sequences of biomedical structures. Our algorithm tracks the shape changes of the obj...
Matthieu Ferrant, Benoit M. Macq, Arya Nabavi, Sim...