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SIGGRAPH
2003
ACM
14 years 1 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
MICCAI
2010
Springer
13 years 5 months ago
Improving Deformable Surface Meshes through Omni-Directional Displacements and MRFs
Abstract. Deformable surface models are often represented as triangular meshes in image segmentation applications. For a fast and easily regularized deformation onto the target obj...
Dagmar Kainmueller, Hans Lamecker, Heiko Seim, Ste...
VMV
2001
93views Visualization» more  VMV 2001»
13 years 9 months ago
On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
Dirc Rose, Martin Kada, Thomas Ertl
TMI
2010
123views more  TMI 2010»
13 years 6 months ago
Spherical Demons: Fast Diffeomorphic Landmark-Free Surface Registration
—We present the Spherical Demons algorithm for registering two spherical images. By exploiting spherical vector spline interpolation theory, we show that a large class of regular...
B. T. Thomas Yeo, Mert R. Sabuncu, Tom Vercauteren...
DGCI
2000
Springer
14 years 7 days ago
Deformable Modeling for Characterizing Biomedical Shape Changes
Abstract. We present a new algorithm for modeling and characterizing shape changes in 3D image sequences of biomedical structures. Our algorithm tracks the shape changes of the obj...
Matthieu Ferrant, Benoit M. Macq, Arya Nabavi, Sim...