Sciweavers

52 search results - page 2 / 11
» Fast Rendering of Complex Environments Using a Spatial Hiera...
Sort
View
HAPTICS
2002
IEEE
14 years 17 days ago
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations
: We present a six-degree-of-freedom haptic rendering algorithm using localized contact computations. It takes advantage of high motion coherence due to fast force update and spati...
Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dines...
CGI
1998
IEEE
13 years 12 months ago
Hierarchical Visibility Culling with Occlusion Trees
In the scope of rendering complex models with high depth complexity, it is of great importance to design outputsensitive algorithms, i.e., algorithms with the time complexity prop...
Jirí Bittner, Vlastimil Havran, Pavel Slav&...
CGF
1999
144views more  CGF 1999»
13 years 7 months ago
Occluder Shadows for Fast Walkthroughs of Urban Environments
This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and autom...
Peter Wonka, Dieter Schmalstieg
SIGGRAPH
2000
ACM
13 years 12 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
VVS
1996
IEEE
102views Visualization» more  VVS 1996»
13 years 11 months ago
Fast Rendering of Irregular Grids
We propose a fast algorithm for rendering general irregular grids. Our method uses a sweep-plane approach to accelerate ray casting, and can handle disconnected and nonconvex (eve...
Cláudio T. Silva, Joseph S. B. Mitchell, Ar...