We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
This paper describes FAST, a novel simulation methodology that can produce simulators that (i) are orders of magnitude faster than comparable simulators, (ii) are cycleaccurate, (...
Derek Chiou, Dam Sunwoo, Joonsoo Kim, Nikhil A. Pa...
- In this paper, we present a prototype FPGA design for an efficient physical layer implementation of a MIMO-OFDM technique. We propose a pipelined architecture using a Fast Fourie...
Jeoong Sung Park, Hong-Jip Jung, Viktor K. Prasann...
We present some novel hardware implementations of a stack. All designs are clockless, fast, and energy efficient, while occupying modest area. We implemented a 42-place stack chip...
Jo C. Ebergen, Daniel Finchelstein, Russell Kao, J...
Software programming languages, such as C/C++, have been used as means for specifying hardware for quite a while. Different design methodologies have exploited the advantages of f...