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DGCI
2006
Springer
13 years 11 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
MICRO
2007
IEEE
108views Hardware» more  MICRO 2007»
14 years 1 months ago
FPGA-Accelerated Simulation Technologies (FAST): Fast, Full-System, Cycle-Accurate Simulators
This paper describes FAST, a novel simulation methodology that can produce simulators that (i) are orders of magnitude faster than comparable simulators, (ii) are cycleaccurate, (...
Derek Chiou, Dam Sunwoo, Joonsoo Kim, Nikhil A. Pa...
ERSA
2006
113views Hardware» more  ERSA 2006»
13 years 9 months ago
Efficient FPGA-based Implementations of the MIMO-OFDM Physical Layer
- In this paper, we present a prototype FPGA design for an efficient physical layer implementation of a MIMO-OFDM technique. We propose a pipelined architecture using a Fast Fourie...
Jeoong Sung Park, Hong-Jip Jung, Viktor K. Prasann...
ASYNC
2004
IEEE
107views Hardware» more  ASYNC 2004»
13 years 11 months ago
A Fast and Energy-Efficient Stack
We present some novel hardware implementations of a stack. All designs are clockless, fast, and energy efficient, while occupying modest area. We implemented a 42-place stack chip...
Jo C. Ebergen, Daniel Finchelstein, Russell Kao, J...
DATE
1999
IEEE
120views Hardware» more  DATE 1999»
13 years 12 months ago
Hardware Synthesis from C/C++ Models
Software programming languages, such as C/C++, have been used as means for specifying hardware for quite a while. Different design methodologies have exploited the advantages of f...
Giovanni De Micheli