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CAMP
2005
IEEE
14 years 1 months ago
Real-Time Low Level Feature Extraction for On-Board Robot Vision Systems
Abstract— Robot vision systems notoriously require large computing capabilities, rarely available on physical devices. Robots have limited embedded hardware, and almost all senso...
Roberto Pirrone, Giuseppe Careri, F. Saverio Fabia...
RT
2005
Springer
14 years 1 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
FPL
2004
Springer
205views Hardware» more  FPL 2004»
14 years 1 months ago
A System Level Resource Estimation Tool for FPGAs
Abstract. High level modeling tools make it possible to synthesize a high performance FPGA design directly from a Simulink model. Accurate estimates of the FPGA resources required ...
Changchun Shi, James Hwang, Scott McMillan, Ann Ro...
DATE
2003
IEEE
118views Hardware» more  DATE 2003»
14 years 1 months ago
Transforming Structural Model to Runtime Model of Embedded Software with Real-Time Constraints
The model-based methodology has proven to be effective for fast and low-cost development of embedded software. In the model-based development process, transforming a software stru...
Sharath Kodase, Shige Wang, Kang G. Shin
ASPDAC
1999
ACM
113views Hardware» more  ASPDAC 1999»
14 years 1 days ago
An Efficient Iterative Improvement Technique for VLSI Circuit Partitioning Using Hybrid Bucket Structures
In this paper, we present a fast and efficient Iterative Improvement Partitioning (IIP) technique for VLSI circuits and hybrid bucket structures on its implementation. Due to thei...
C. K. Eem, J. W. Chong