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» Fast acoustic computations using graphics processors
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VRST
2005
ACM
14 years 2 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
VISUALIZATION
2002
IEEE
14 years 1 months ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege
ASPLOS
2010
ACM
14 years 3 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
TASLP
2010
150views more  TASLP 2010»
13 years 3 months ago
Diffuse Reverberation Model for Efficient Image-Source Simulation of Room Impulse Responses
Abstract-- In many research fields of engineering and acoustics, the image-source model represents one of the most popular tools for the simulation of sound fields in virtual rever...
Eric A. Lehmann, Anders M. Johansson
TOG
2008
106views more  TOG 2008»
13 years 9 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...