We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
Stencil computations form the performance-critical core of many applications. Tiling and parallelization are two important optimizations to speed up stencil computations. Many til...
—In a conventional SoC designs, on-chip memories occupy more than the 50% of the total die area. 3D technology enables the distribution of logic and memories on separate stacked ...
Marco Facchini, Paul Marchal, Francky Catthoor, Wi...
: The design of adaptive video compression algorithms to support multimedia applications that can adapt to changing network conditions is currently being the subject of intense stu...
Abstract. Multiresolution techniques are often used to shorten the execution times of dynamic programming based deformable contour optimization methods by decreasing the image reso...