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» Feudal Reinforcement Learning
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AIED
2009
Springer
14 years 2 months ago
Transfer Learning and Representation Discovery in Intelligent Tutoring Systems
We describe a novel framework developed for transfer learning within reinforcement learning (RL) problems. Then we exhibit how this framework can be extended to intelligent tutorin...
Kimberly Ferguson, Beverly Park Woolf, Sridhar Mah...
ECML
2007
Springer
14 years 2 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
CIG
2005
IEEE
14 years 1 months ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack
ICML
2003
IEEE
14 years 1 months ago
The Significance of Temporal-Difference Learning in Self-Play Training TD-Rummy versus EVO-rummy
Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Clifford Kotnik, Jugal K. Kalita
ACL
2010
13 years 6 months ago
Learning to Follow Navigational Directions
We present a system that learns to follow navigational natural language directions. Where traditional models learn from linguistic annotation or word distributions, our approach i...
Adam Vogel, Daniel Jurafsky