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TVCG
2008
78views more  TVCG 2008»
13 years 7 months ago
Shape Deformation Using a Skeleton to Drive Simplex Transformations
This paper presents a skeleton-based method for deforming meshes (the skeleton need not be the medial axis). The significant difference from previous skeleton-based methods is that...
Han-Bing Yan, Shi-Min Hu, Ralph R. Martin, Yong-Li...
27
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TOG
2008
156views more  TOG 2008»
13 years 7 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
SIGMOD
2010
ACM
171views Database» more  SIGMOD 2010»
13 years 8 months ago
An optimal labeling scheme for workflow provenance using skeleton labels
We develop a compact and efficient reachability labeling scheme for answering provenance queries on workflow runs that conform to a given specification. Even though a workflow run...
Zhuowei Bao, Susan B. Davidson, Sanjeev Khanna, Su...
ECCV
2008
Springer
14 years 9 months ago
Unsupervised Learning of Skeletons from Motion
Abstract. Humans demonstrate a remarkable ability to parse complicated motion sequences into their constituent structures and motions. We investigate this problem, attempting to le...
David A. Ross, Daniel Tarlow, Richard S. Zemel
ICPR
2002
IEEE
14 years 20 days ago
Using Grey-Level and Distance Information for Medial Surface Representation of Volume Images
A medial surface representation of a grey-level volume image is computed. The foreground is reduced to a subset topologically equivalent to the initial foreground and mainly consi...
Stina Svensson, Ingela Nyström, Carlo Arcelli...