We present aspects of a simulated based system for analyzing and designing production control systems. The core of the system is a simulation of a manufacturing system operating w...
When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper ...
The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. This software generates subd...
This paper gives an account of the practical experiences made in generating special statistical information of web server logs. It emphasizes the problem of combining different dat...
Ernst Georg Haffner, Uwe Roth, Andreas Heuer 0002,...
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...