Multi-user virtual environment (MUVE) systems integrate the technologies of virtual reality and distributed system to allow users to interact with each other in a realistic virtua...
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
In this paper, we augment existing techniques for simulating flexible objects to include models for crack initiation and propagation in three-dimensional volumes. By analyzing th...
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...