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CAAN
2004
Springer
14 years 1 months ago
Congestion Games, Load Balancing, and Price of Anarchy
Imagine a set of self-interested clients, each of whom must choose a server from a permissible set. A server’s latency is inversely proportional to its speed, but it grows linear...
Anshul Kothari, Subhash Suri, Csaba D. Tóth...
IROS
2009
IEEE
151views Robotics» more  IROS 2009»
14 years 2 months ago
Lion and man game in the presence of a circular obstacle
— In the lion and man game, a lion tries to capture a man who is as fast as the lion. We study a new version of this game which takes place in a Euclidean environment with a circ...
Nikhil Karnad, Volkan Isler
BMCBI
2002
131views more  BMCBI 2002»
13 years 7 months ago
Efficient Boolean implementation of universal sequence maps (bUSM)
Background: Recently, Almeida and Vinga offered a new approach for the representation of arbitrary discrete sequences, referred to as Universal Sequence Maps (USM), and discussed ...
John Schwacke, Jonas S. Almeida
VISUALIZATION
1999
IEEE
13 years 12 months ago
Visualizing Multivalued Data from 2D Incompressible Flows Using Concepts from Painting
We present a new visualization method for 2d flows which allows us to combine multiple data values in an image for simultaneous viewing. We utilize concepts from oil painting, art...
Robert M. Kirby, H. Marmanis, David H. Laidlaw
DIGRA
2005
Springer
14 years 1 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber