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» From Games to Applications: Component Reuse in Rescue Robots
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ROBOCUP
2004
Springer
91views Robotics» more  ROBOCUP 2004»
14 years 4 months ago
From Games to Applications: Component Reuse in Rescue Robots
Abstract. Component-based software engineering is useful for embedded applications such as robotics. However, heavyweight component systems such as CORBA overstrain the ressources ...
Holger Kenn, Andreas Birk 0002
FSR
2003
Springer
251views Robotics» more  FSR 2003»
14 years 4 months ago
Distributed Search and Rescue with Robot and Sensor Teams
We develop a network of distributed mobile sensor systems as a solution to the emergency response problem. The mobile sensors are inside a building and they form a connected ad-ho...
George Kantor, Sanjiv Singh, Ronald A. Peterson, D...
IROS
2009
IEEE
151views Robotics» more  IROS 2009»
14 years 5 months ago
Lion and man game in the presence of a circular obstacle
— In the lion and man game, a lion tries to capture a man who is as fast as the lion. We study a new version of this game which takes place in a Euclidean environment with a circ...
Nikhil Karnad, Volkan Isler
ICRA
2010
IEEE
138views Robotics» more  ICRA 2010»
13 years 8 months ago
GenoM3: Building middleware-independent robotic components
The topic of reusable software in robotics is now largely addressed. Components based architectures, where components are independent units that can be reused accross applications,...
Anthony Mallet, Cédric Pasteur, Matthieu He...
ATAL
2009
Springer
13 years 12 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis