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GRAPHITE
2003
ACM
14 years 2 months ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
NETGAMES
2003
ACM
14 years 2 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
PLDI
2003
ACM
14 years 2 months ago
Predicting whole-program locality through reuse distance analysis
Profiling can accurately analyze program behavior for select data inputs. We show that profiling can also predict program locality for inputs other than profiled ones. Here loc...
Chen Ding, Yutao Zhong
PLDI
2003
ACM
14 years 2 months ago
Bug isolation via remote program sampling
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
SIGCOMM
2003
ACM
14 years 2 months ago
Network routing with path vector protocols: theory and applications
Path vector protocols are currently in the limelight, mainly because the inter-domain routing protocol of the Internet, BGP (Border Gateway Protocol), belongs to this class. In th...
João L. Sobrinho