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ISVC
2010
Springer
13 years 7 months ago
Low Cost VR Meets Low Cost Multi-touch
This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical V...
Dane M. Coffey, Fedor Korsakov, Daniel F. Keefe
PPDP
2010
Springer
13 years 7 months ago
Precise complexity analysis for efficient datalog queries
Given a set of Datalog rules, facts, and a query, answers to the query can be inferred bottom-up starting with the facts or top-down starting with the query. For efficiently answe...
K. Tuncay Tekle, Yanhong A. Liu
ICIP
2004
IEEE
14 years 10 months ago
Complete 3-d models from video: a global approach
We address the automatic recovery of complete 3-D object models from video streams. Usually, complete 3-D models are built by fusing several depth maps, each computed from a small...
Bruno B. Gonçalves, Pedro M. Q. Aguiar
PUC
2007
154views more  PUC 2007»
13 years 8 months ago
Point-of-capture archiving and editing of personal experiences from a mobile device
Personal experience computing is an emerging research area in computing support for capturing, archiving, editing, and utilizing of digital personal experiences. This paper presen...
Chon-in Wu, Chao-ming Teng, Yi-Chao Chen, Tung-yun...
CVPR
2009
IEEE
1372views Computer Vision» more  CVPR 2009»
15 years 4 months ago
Blind motion deblurring from a single image using sparse approximation
Restoring a clear image from a single motion-blurred image due to camera shake has long been a challenging problem in digital imaging. Existing blind deblurring techniques eithe...
Jian-Feng Cai (National University of Singapore), ...