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ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
14 years 3 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
ICRA
2010
IEEE
145views Robotics» more  ICRA 2010»
13 years 7 months ago
High quality pose estimation by aligning multiple scans to a latent map
Abstract— We introduce a method for fast and accurate registration of multiple horizontal laser scans obtained by a mobile robot. The method is based on novel representation of t...
Qi-Xing Huang, Dragomir Anguelov
CVPR
2009
IEEE
15 years 4 months ago
A Stereo Approach that Handles the Matting Problem via Image Warping
We propose an algorithm that simultaneously extracts disparities and alpha matting information given a stereo image pair. Our method divides the reference image into a set of ov...
Michael Bleyer (Vienna University of Technology), ...
CVPR
2009
IEEE
15 years 4 months ago
Illumination and Spatially Varying Specular Reflectance from a Single View
Estimating the illumination and the reflectance properties of an object surface from a sparse set of images is an important but inherently ill-posed problem. The problem becomes...
Kenji Hara (Kyushu University), Ko Nishino (Drexel...
CVPR
2009
IEEE
15 years 4 months ago
Granularity-tunable Gradients Partition (GGP) Descriptors for Human Detection
This paper proposes a novel descriptor, granularitytunable gradients partition (GGP), for human detection. The concept granularity is used to define the spatial and angular unce...
Yazhou Liu (Harbin Institute of Technology), Shigu...