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SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
BMCBI
2007
130views more  BMCBI 2007»
13 years 8 months ago
Differential analysis for high density tiling microarray data
Background: High density oligonucleotide tiling arrays are an effective and powerful platform for conducting unbiased genome-wide studies. The ab initio probe selection method emp...
Srinka Ghosh, Heather A. Hirsch, Edward A. Sekinge...
ICCD
2006
IEEE
140views Hardware» more  ICCD 2006»
14 years 5 months ago
Clustering-Based Microcode Compression
Abstract— Microcode enables programmability of (micro) architectural structures to enhance functionality and to apply patches to an existing design. As more features get added to...
Edson Borin, Mauricio Breternitz Jr., Youfeng Wu, ...
CEC
2009
IEEE
14 years 3 months ago
Performance assessment of the hybrid Archive-based Micro Genetic Algorithm (AMGA) on the CEC09 test problems
— In this paper, the performance assessment of the hybrid Archive-based Micro Genetic Algorithm (AMGA) on a set of bound-constrained synthetic test problems is reported. The hybr...
Santosh Tiwari, Georges Fadel, Patrick Koch, Kalya...
IEEECIT
2009
IEEE
14 years 3 months ago
SLA-Aware Virtual Resource Management for Cloud Infrastructures
Cloud platforms host several independent applications on a shared resource pool with the ability to allocate computing power to applications on a per-demand basis. The use of serv...
Hien Nguyen Van, Frédéric Dang Tran,...