Volume rendering of multiple intersecting volumetric objects is a difficult visualization task, especially if different rendering styles need to be applied to the components, in o...
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
The Multi Triangulation framework (MT) is a very general approach for managing adaptive resolution in triangle meshes. The key idea is arranging mesh fragments at different resolu...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...