The no-three-in-line problem, introduced by Dudeney in 1917, asks for the maximum number of points in the n × n grid with no three points collinear. In 1951, Erd¨os proved that t...
This paper presents a postprocessing technique based on the theory of projections onto convex sets (POCS) to reduce the blocking artifacts in low bit rate BDCT-coded images. In the...
Yoon Kim, Chun-Su Park, Kyunghun Jang, Sung-Jea Ko
1 In this paper we present a novel multiscale approach to recovery of nonrigid motion from sequences of registered intensity and range images. The main idea of our approach is that...
This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splat...
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...