Sciweavers

796 search results - page 21 / 160
» Game Design for Wireless Devices
Sort
View
DAC
2008
ACM
14 years 8 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
ENTCS
2007
145views more  ENTCS 2007»
13 years 7 months ago
Design, Analysis and Performance Evaluation of Group Key Establishment in Wireless Sensor Networks
Wireless sensor networks are comprised of a vast number of ultra-small autonomous computing, communication and sensing devices, with restricted energy and computing capabilities, ...
Ioannis Chatzigiannakis, Elisavet Konstantinou, Va...
NIME
2005
Springer
144views Music» more  NIME 2005»
14 years 1 months ago
The WiSe Box: a Multi-performer Wireless Sensor Interface using WiFi and OSC
The Wise Box is a new wireless digitizing interface for sensors and controllers. An increasing demand for this kind of hardware, especially in the field of dance and computer perf...
Emmanuel Fléty
DAC
2006
ACM
14 years 8 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
EUC
2005
Springer
14 years 1 months ago
Ubiquitous Content Formulations for Real-Time Information Communications
Abstract. With rapid advancements in wireless devices, ubiquitous computing seems becoming a reality everyday. Active pervasive network infrastructure has been introduced to offer...
Ka Lun Eddie Law, Sunny So