This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
This paper presents a game-theoretic approach to the testing of uncontrollable real-time systems. By modelling the systems with Timed I/O Game Automata and specifying the test pur...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is al...
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick,...
With the growing academic and industrial interest in Software Product Lines (SPL), one area demanding special attention is tool support development, which is a pre-requisite for w...
Fernando Calheiros, Vilmar Nepomuceno, Paulo Borba...
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...