Sciweavers

682 search results - page 63 / 137
» Game Development Using Design-by-Contract
Sort
View
EVOW
2010
Springer
14 years 4 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
DATE
2008
IEEE
101views Hardware» more  DATE 2008»
14 years 4 months ago
A Game-Theoretic Approach to Real-Time System Testing
This paper presents a game-theoretic approach to the testing of uncontrollable real-time systems. By modelling the systems with Timed I/O Game Automata and specifying the test pur...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
WETICE
2006
IEEE
14 years 4 months ago
Curball--A Prototype Tangible Game for Inter-Generational Play
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is al...
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick,...
ECOOP
2007
Springer
14 years 1 months ago
Product Line Variability Refactoring Tool
With the growing academic and industrial interest in Software Product Lines (SPL), one area demanding special attention is tool support development, which is a pre-requisite for w...
Fernando Calheiros, Vilmar Nepomuceno, Paulo Borba...
ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 4 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...