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» Game Development Using Design-by-Contract
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CIG
2005
IEEE
14 years 3 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
ICCBR
2005
Springer
14 years 3 months ago
Language Games: Solving the Vocabulary Problem in Multi-Case-Base Reasoning
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Paolo Avesani, Conor Hayes, Marco Cova
CHI
2002
ACM
14 years 10 months ago
Physiological computing
This paper is concerned with how Physiological Computing (PC) and Brain-Computer Interfaces (BCI) may be used to enhance computer games. It is argued that PC offers a greater rang...
Jennifer Allanson, Gillian M. Wilson
ICIDS
2010
Springer
13 years 8 months ago
An Analysis of Narrative Moves in Improvisational Theatre
Our continued investigation into the experience of improvisers as they construct narrative in improvisational theatre provides a meaningful decomposition of its atomic unit, the of...
Allan Baumer, Brian Magerko
IVA
2005
Springer
14 years 3 months ago
The Behavior Oriented Design of an Unreal Tournament Character
Abstract. This paper presents a case study for using a relatively recently developed methodology, Behavior Oriented Design, to develop an Intelligent Virtual Agent (IVA). Our usabi...
Samuel J. Partington, Joanna Bryson