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» Game Engineering for a Multiprocessor Architecture
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P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 3 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
CBSE
2005
Springer
13 years 10 months ago
Qinna, a Component-Based QoS Architecture
— Component-based software engineering (CBSE) is quickly becoming a mainstream approach to software development. At the same time, there is a massive shift from desktop applicati...
Jean-Charles Tournier, Jean-Philippe Babau, Vincen...
APSCC
2010
IEEE
13 years 6 months ago
A Multicore-Aware Runtime Architecture for Scalable Service Composition
Middleware for web service orchestration, such as runtime engines for executing business processes, workflows, or web service compositions, can easily become performance bottleneck...
Daniele Bonetta, Achille Peternier, Cesare Pautass...
LPNMR
2009
Springer
14 years 3 months ago
Application of ASP for Automatic Synthesis of Flexible Multiprocessor Systems from Parallel Programs
Configurable on chip multiprocessor systems combine advantages of task-level parallelism and the flexibility of field-programmable devices to customize architectures for paralle...
Harold Ishebabi, Philipp Mahr, Christophe Bobda, M...