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» Game Engineering for a Multiprocessor Architecture
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CSEE
2009
Springer
14 years 2 months ago
An Evaluation of Using a Game Development Framework in Higher Education
This paper describes an application of a Game Development Framework (GDF) Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTN...
Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Tro...
MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
13 years 11 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg
CODES
2004
IEEE
13 years 11 months ago
Benchmark-based design strategies for single chip heterogeneous multiprocessors
Single chip heterogeneous multiprocessors are arising to meet the computational demands of portable and handheld devices. These computing systems are not fully custom designs trad...
JoAnn M. Paul, Donald E. Thomas, Alex Bobrek
PDPTA
1996
13 years 8 months ago
Performance of a Multiprocessor Multidisk CD-ROM Image Server
Professionals in various elds such as medical imaging, biology, and civil engineering require rapid access to huge amounts of image data. Multimedia interfaces further increase t...
Rolf Muralt, Benoit A. Gennart, Bernard Krummenach...
ISCA
2007
IEEE
208views Hardware» more  ISCA 2007»
14 years 1 months ago
Core fusion: accommodating software diversity in chip multiprocessors
This paper presents core fusion, a reconfigurable chip multiprocessor (CMP) architecture where groups of fundamentally independent cores can dynamically morph into a larger CPU, ...
Engin Ipek, Meyrem Kirman, Nevin Kirman, Jos&eacut...