Sciweavers

2026 search results - page 11 / 406
» Game Engines for Visualization
Sort
View
FOSSACS
2004
Springer
14 years 1 months ago
Angelic Semantics of Fine-Grained Concurrency
We introduce a game model for an Algol-like programming language with primitives for parallel composition and synchronization on semaphores. The semantics is based on a simplifie...
Dan R. Ghica, Andrzej S. Murawski
FSTTCS
2006
Springer
13 years 11 months ago
Almost Optimal Strategies in One Clock Priced Timed Games
We consider timed games extended with cost information, and prove computability of the optimal cost and of -optimal memoryless strategies in timed games with one clock. In contrast...
Patricia Bouyer, Kim Guldstrand Larsen, Nicolas Ma...
GAMEON
2003
13 years 9 months ago
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in compute...
Börje Felipe Fernandes Karlsson
GLOBECOM
2009
IEEE
14 years 2 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
IV
2008
IEEE
74views Visualization» more  IV 2008»
14 years 2 months ago
The Potential for Synergy between Information Visualization and Software Engineering Visualization
To be provocative, it could be argued that information visualization is a tool in search of an application. This viewpoint becomes most apparent when one seeks to adopt and adapt ...
Orlena Gotel, Francis T. Marchese, Stephen J. Morr...