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WWW
2005
ACM
14 years 11 months ago
Fully automatic wrapper generation for search engines
When a query is submitted to a search engine, the search engine returns a dynamically generated result page containing the result records, each of which usually consists of a link...
Hongkun Zhao, Weiyi Meng, Zonghuan Wu, Vijay Ragha...
NETGAMES
2006
ACM
14 years 4 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
CIG
2005
IEEE
14 years 3 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes
CODES
2003
IEEE
14 years 3 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
DIGRA
2005
Springer
14 years 3 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix