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ISCAS
2006
IEEE
119views Hardware» more  ISCAS 2006»
14 years 2 months ago
Using self-organizing maps to control physical robots with omnidirectional drives
— In many application areas, robots most suitably employ classical PID controllers and the like. In the field of autonomous mobile robots, however, further adaptation features a...
Ralf Salomon, Hagen Burchardt, T. Schulz
STOC
2006
ACM
122views Algorithms» more  STOC 2006»
14 years 9 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
NETGAMES
2003
ACM
14 years 2 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
CG
2000
Springer
14 years 1 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
INFOCOM
2010
IEEE
13 years 7 months ago
Utility Maximization for Delay Constrained QoS in Wireless
Abstract—This paper studies the problem of utility maximization for clients with delay based QoS requirements in wireless networks. We adopt a model used in a previous work that ...
I-Hong Hou, P. R. Kumar