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AIIDE
2008
15 years 6 months ago
Simulation-Based Story Generation with a Theory of Mind
Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantag...
Paul Hsueh-Min Chang, Von-Wun Soo
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
15 years 2 months ago
Design of guaranteed safe maneuvers using reachable sets: Autonomous quadrotor aerobatics in theory and practice
— For many applications, the control of a complex nonlinear system can be made easier by modeling the system as a collection of simplified hybrid modes, each representing a part...
Jeremy H. Gillula, Haomiao Huang, Michael P. Vitus...
141
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ICAPR
2005
Springer
15 years 9 months ago
Recognition Tasks Are Imitation Games
There is need for more formal specification of recognition tasks. Currently, it is common to use labeled training samples to illustrate the task to be performed. The mathematical ...
Richard Zanibbi, Dorothea Blostein, James R. Cordy
NOSSDAV
2005
Springer
15 years 9 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
WSC
2000
15 years 5 months ago
Modeling reality with simulation games for a cooperative learning
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
João Rafael Galvão, Paulo Garcia Mar...